Ardent
Though most
warminds use their trance to increase their attack, some use it to increase
their defense. These warminds, called ardents, actually adapt mantles of
different states of mind in order to protect themselves.
Instead of
the warmind’s trance granting a bonus to attack rolls, an ardent’s trance
grants a bonus to AC.
Godmind
Godminds
hold the gods not only in high esteem, but high in their minds. They portray an
aura of holiness, or unholiness, which protects them from enemies.
Godminds
can cast Protection from Evil or Protection from Good, depending on his
alignment, twice per day. The spell has the duration of a magic-user’s casting.
In exchange, he loses his ability to utilize shields. Godminds can’t be
neutral.
Relativist
Relativists
have become masters of controlling gravity with their minds, using it both offensively
and as a tool.
Relativists
can manifest the Telekinesis power twice per day (they use their Wisdom bonus
when charisma or intelligence is listed in the spell). Relativists move 5 feet
slower than their normal pace.
Blur
The blur
has developed a method of speeding up his entire body with his mind, making him
insanely fast on the battlefield.
Blurs can
only wear armor up to studded leather. In exchange, they gain the improved initiative
of the duelist and the increased movement rate of a monk at half his level to a
maximum of +20 ft.
Crystal Warrior
Crystal
warriors have found the ability to manipulate psioncally-charged crystals. He
can manipulate them easily, as well as potentially drain power from them.
Crystal
warriors can learn 4 powers normally unavailable to warminds: Crystal Shard,
Crystallize, Hail of Crystals and Swam of Crystals. Further, the crystal
warrior can draw up to 2d6 PP from any large crystal, psionic or not, once per
day. In exchange for these abilities, the crystal warrior can only go into two
trances per day.
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