I've been having some ideas recently of doing a crossover between Dungeon Crawl Classics and Mutant Crawl Classics, the new game by Goodman Games. So I had the idea of making some new Archaic Alignments based on Law, Neutrality and Chaos of DCC. I might have screwed up a bit though because the Neutrality one is the only viable player one, but whatever!
Bulwark of the Fey
Normally reserved to 'fey', those of elven, dwarven or halfling descent, the Bulwark of the Fey believes that they are the true inheritors of Terra AD, and that the vast horde of humans, mutants, manimals and plantients are blights to the land and should be eliminated. Very few Bulwark groups are out in the open, as many perform guerilla terrorism on mutant or human enclaves in any city or village. Some entire villages have been consumed by the Bulwark, and they are dangerous places to wander near if you are a not a fey.
Qualifications: Membership is normally limited to NPC fey (elf, dwarf, halfling).
Benefits: None. Membership in this Archaic Alignment is normally only open to NPCs.
Secret Sign: An ancient fey symbol for 'unity' traced in the air with two fingers.
Old Worlders
Open to any race of any stripe, the Old Worlders call back for a simpler time before the world was irradiated and inundated with magic. They wish to bring back ancient institutions, cities and countries the way they were, though their methods are not always well thought-out. Though they are certain in their ideals, they often bump against forces who would either undo society or try to keep technology in check. Old Worlders also actively seek knowledge out about the Ancient Ones, and thus they often keep archives of ruined media and have a sort of 'worship' for cultural icons of the past.
Qualifications: Membership is open to any race as long as they believe in the golden glory of the Old World
Benefits: Basic knowledge of Ancient Ones structures, symbols and pop culture; access to Old Worlder archives
Secret Sign: Holding you two hands outspread behind your head, to appear as mouse ears
Entropists
Open to any race, Entropists believe that the world is dead and needs to stay that way. They run across the countryside as nomads; raiding settlements, destroying farms and knocking down ruins until nothing remains. Most Entropists are nihilists and do not care who they kill, though children are often stolen to be raised in their numbers. They feel like the only way for the world to regrow is to wipe it all clean so it can be reborn, but their violence is well-known and uncontrollable.
Qualifications: Membership is normally limited to NPCs of any race
Benefits: None. Membership in this Archaic Alignment is normally only open to NPCs.
Secret Sign: A thumb run across the person's throat, as if to slit it.
No comments:
Post a Comment