I've been meaning to do this for a while, but I may actually do it soon.
Originally, Pulpwood! was supposed to be a progress blog for my Pulpwood! game (which is once again being developed). However, it has transcended past that and turned into an RPG blog that focuses mostly on my game creations or whatever.
So soon, I will probably change the site to be "Old Soul Games" or something, which is what I've been doing projects under. The content will be the same, but the name, design and layout will mostly change.
I'm off for two weeks, so I have time to do such a thing, but hopefully it'll only take me an hour or two.
So anyway, just wanted to say that!
Tuesday, August 6, 2013
Sixth World is a Dungeon World hack that is used for playing in the Shadowrun universe. Primarily written by Chris Clouser, I jumped on at a later point mostly as an adviser/editor. Then I guess I gave him so much info, he decided to put me as co-author. Go figure.
Anyway, the game contains:
-Rules to play as the 5 classic metatypes, as well as suggestions on making stranger races
-10 Archetypes that allow multiclassing between them, keeping the "classless" spirit of SR. All your favorites are here, from Adept to Hacker to Rigger to Street Samurai
-Tons of equipment, spells, spirits, vehicles, cybernetics and rules on how to make and customize all of that! Yes, spell creation is in-built in the system
-A list of threats ranging from Lone Star Cops to Acid IC to Dragons
-Rules on stating out Sprawls and Wildernesses, allowing you to show how much of a threat Perils are to the city
-Quick and simple rules to facilitate narration over mechanics
-Rules for legwork that make a difference when it comes time to run.
-Rules for wireless hacking AND astral quests
-Optional rules for Blood Magic, Otakus and Gaeas
So yeah! Check it out!