Limitless Worlds

Limitless Worlds

Thursday, July 27, 2017

Three Hundred Years' War - Couronne, Revised

Luis the Greater, Le Rei Soleil
Couronne

Roughly one thousand years ago after the Old Imperium collapsed under its own weight, much of the western half of that empire was without leadership. Often seen only as a breadbasket fit for peasants to work on, a minor duke known as Hugo Cour decided to take up the flag and unite these fractured people. Declaring the land he claimed as Couronne and taking the title of Le Rei Soleil, Hugo spent the rest of his life uniting the nascent kingdoms of the land into a cohesive monarchical empire - the Couronne of today, ruled by Luis the Greater. Despite struggles and conflicts with nearly all their neighbors - especially Hespia, Albain and the Gilded Imperium - Couronne still stands as one of the mightiest empires of Europa.

Recent Events

Couronne worships a regional goddess known as The Lady, but for many years they too worshiped the Old Beliefs. As worship of The Lady grew, the Couronne government started to suppress Old Believers until they reached their breaking point, striking at the unfairness in rebellion. The government and worshipers of The Lady fell upon them, igniting a bloody massacre that would turn into a full scale religious war. This period of time, known only as the Rebellions, lasted about 40 years and resulted in the deaths of over three million people, the exchange of power of Le Rei Soleil a few times, and strife throughout the nation. This was ended when the grandfather of the current Le Rei Soleil ascended the throne and made peace between the two sects. The religions are now civil, but tensions are still there.

A duke's castle in the Couronne countryside
Lay of the Land

Couronne is very much a rural kingdom, but one of quite striking beauty. It is mostly composed of rolling plains and farmlands, with occasional lowlands and basins that create swampy marshes. All sorts of crops thrive here - fruits, grains, flowers and livestock are shipped from Couronne all throughout Europa. Couronne is lush with rivers - the Liger and Sequana rivers feed much of the country, and the River Rhenus serves as a natural border between Couronne and their hated Imperium neighbors. The south of the country is hilly, with parts of it bleeding into the Alpenne Range. To their west is the Great Ocean, which Luis the Greater has already set ships across in hopes to colonize the 'safer' parts of Dinetah. The climate is temperate, with long springs and mild summers.

Politics and Divisions

Couronne is divided into dukedoms, where the duke or duchess rules over their capital city and the surrounding countryside. There are between roughly 20 to 30 dukedoms at a time, their numbers changing depending on grants, fealties and the progress of the Great War. Le Rei Soleil is the 'duke' of Panam - Couronne's capital - though he rules from his palace at Semailles. The actual city of Panam is one of the largest in all of Europa, with nearly half a million residents. Couronne cities are often large and extravagant, with beautiful castles and architecture, but this is a facade - their streets are rife with urban poor, disease and banditry, and only the nobility generally gets to enjoy the fineries. Most of Couronne's population remain rural in the farmlands and marshes of the dukedoms.

A conflict between Couronne nobles and peasants
The People of Couronne

Couronne peoples are proud and often seen as haughty, but it's just because they know what they want. Dark hair and pronounced facial features are common, and many are slim - often from malnutrition. There is quite a large gap between the upper echelons of Couronne and the peasants. The nobility, especially the many knights and chevaliers that have defined the Couronne military, are often decadent and sordid, many flirting with Corruption. The peasantry in the cities live in squalor, decay and filth, while those in the countryside work long hours to meet demand. Couronne residents of both classes like to put on airs of superiority regardless. The Burgher class is little to non-existent, and often composed of foreigners.

Notable Locations

Panam - Panam is the capital of Couronne, and while its tall marble buildings and wide streets are appealing, it is the worst offender of the corruption in the undercurrent of Couronne. The squares and gardens are well tended, but the back alley slums are full of the poor and wretched. The nobles dance and play while the paupers are pushed into the refuse by newly bannered knights. Truly a great place to visit, but an awful one to live in.

Bordeu - Bordeu is only a town by population size, but is one of the most important settlements in all of Couronne. Nestled inbetween the Liger and Sequana, Bordeu is full of winery after winery, producing some of the finest brews in the entirety of the world. The countryside is also beautiful, with many dukes holding summer homes in the town proper. Though the winemakers faire slightly better than city peasants, its not by much.

Rodomo - Located on the River Rhenus, Rodomo was once the victim of a terrible attack at the hand of the forces of Corruption. The barbarians and foul creatures were eventually run off, but not without the city being razed. Over a few decades the town was built back up, but it was never the same - people tell tales about pained wails in the night, blood being pulled out of the well, and that the marsh is devouring the city itself. Most people give Rodomo a wide berth, and many nobles don't even acknowledge it.

(Sorry for the delay on this one! Work and freelancing has been nuts! Hopefully gonna get back into the swing of thing soon)


Thursday, July 6, 2017

DCC-MCC Crossover: New Archaic Alignments

I've been having some ideas recently of doing a crossover between Dungeon Crawl Classics and Mutant Crawl Classics, the new game by Goodman Games. So I had the idea of making some new Archaic Alignments based on Law, Neutrality and Chaos of DCC. I might have screwed up a bit though because the Neutrality one is the only viable player one, but whatever!

Bulwark of the Fey

Normally reserved to 'fey', those of elven, dwarven or halfling descent, the Bulwark of the Fey believes that they are the true inheritors of Terra AD, and that the vast horde of humans, mutants, manimals and plantients are blights to the land and should be eliminated. Very few Bulwark groups are out in the open, as many perform guerilla terrorism on mutant or human enclaves in any city or village. Some entire villages have been consumed by the Bulwark, and they are dangerous places to wander near if you are a not a fey.

Qualifications: Membership is normally limited to NPC fey (elf, dwarf, halfling).
Benefits: None. Membership in this Archaic Alignment is normally only open to NPCs.
Secret Sign: An ancient fey symbol for 'unity' traced in the air with two fingers.

Old Worlders

Open to any race of any stripe, the Old Worlders call back for a simpler time before the world was irradiated and inundated with magic. They wish to bring back ancient institutions, cities and countries the way they were, though their methods are not always well thought-out. Though they are certain in their ideals, they often bump against forces who would either undo society or try to keep technology in check. Old Worlders also actively seek knowledge out about the Ancient Ones, and thus they often keep archives of ruined media and have a sort of 'worship' for cultural icons of the past.

Qualifications: Membership is open to any race as long as they believe in the golden glory of the Old World
Benefits: Basic knowledge of Ancient Ones structures, symbols and pop culture; access to Old Worlder archives
Secret Sign: Holding you two hands outspread behind your head, to appear as mouse ears

Entropists

Open to any race, Entropists believe that the world is dead and needs to stay that way. They run across the countryside as nomads; raiding settlements, destroying farms and knocking down ruins until nothing remains. Most Entropists are nihilists and do not care who they kill, though children are often stolen to be raised in their numbers. They feel like the only way for the world to regrow is to wipe it all clean so it can be reborn, but their violence is well-known and uncontrollable.

Qualifications: Membership is normally limited to NPCs of any race
Benefits: None. Membership in this Archaic Alignment is normally only open to NPCs.
Secret Sign: A thumb run across the person's throat, as if to slit it.