So, I decided for my supplements to stop being artless. Sadly, I have no money to hire illustrators. Happily, I am an on-and-off cartoonist, so I can draw some things!
So, Psionics of Lore will have art, by me! So far, I know I will have a piece for each class and race. I actually just finished the first one, which is of Boruk, the kith-yang psion. The other two characters will be a half-dwarf warmind and a maenad wilder. I think I may also draw some psionic items, and maybe a monster or two.
Either way, this should be cool! I'm in between classes right now, and the ink on my sketch is drawing, but I will post a preview of it when I am done for the day!
Limitless Worlds
Monday, January 7, 2013
Tuesday, January 1, 2013
Warmind Variants
Here are the warmind variants as a little New Years gift to you all!
Ardent
Though most
warminds use their trance to increase their attack, some use it to increase
their defense. These warminds, called ardents, actually adapt mantles of
different states of mind in order to protect themselves.
Instead of
the warmind’s trance granting a bonus to attack rolls, an ardent’s trance
grants a bonus to AC.
Godmind
Godminds
hold the gods not only in high esteem, but high in their minds. They portray an
aura of holiness, or unholiness, which protects them from enemies.
Godminds
can cast Protection from Evil or Protection from Good, depending on his
alignment, twice per day. The spell has the duration of a magic-user’s casting.
In exchange, he loses his ability to utilize shields. Godminds can’t be
neutral.
Relativist
Relativists
have become masters of controlling gravity with their minds, using it both offensively
and as a tool.
Relativists
can manifest the Telekinesis power twice per day (they use their Wisdom bonus
when charisma or intelligence is listed in the spell). Relativists move 5 feet
slower than their normal pace.
Blur
The blur
has developed a method of speeding up his entire body with his mind, making him
insanely fast on the battlefield.
Blurs can
only wear armor up to studded leather. In exchange, they gain the improved initiative
of the duelist and the increased movement rate of a monk at half his level to a
maximum of +20 ft.
Crystal Warrior
Crystal
warriors have found the ability to manipulate psioncally-charged crystals. He
can manipulate them easily, as well as potentially drain power from them.
Crystal
warriors can learn 4 powers normally unavailable to warminds: Crystal Shard,
Crystallize, Hail of Crystals and Swam of Crystals. Further, the crystal
warrior can draw up to 2d6 PP from any large crystal, psionic or not, once per
day. In exchange for these abilities, the crystal warrior can only go into two
trances per day.
Monday, December 31, 2012
More variants for Psionics of Lore
Originally, I was going to only have one variant for each psionic class. However, I said "hell to it" and decided to have 5 for each, giving each class in B&T 5 variants to choose from. The list, along with a brief description, is as follows
Warmind
Ardent- The ardent focuses more on improving their defense while in their psychic trance than improving their offense. The trance is basically my replacement to the bonus combat feats the warmind would get in 3.5
Crystal Warrior- This warmind specializes in drawing psionic power from crystals, as well as using crystals as weapons.
Relativist- The relativist is a master of manipulating gravity, able to move himself and others at his whim.
Blur- Most warminds are bastions of power, but the blur is a quick and agile brute.
Godmind- These champions release an aura of divinity, praising their gods while also ravaging brains.
Psion
Chrono- The chrono can manipulate time, both stopping it and speeding it up.
Enthraller- Enthrallers are controllers of mind and enslaves of will.
Erudite- Erudites have managed to find their way around having a psionic discipline, but finding powers is much harder for them
Cerebremancer- Cerebremancers are masters of both psionics and magic
Pyrokineticist- The pyrokineticist is a master of flame and conflagration, burning all in his path.
Soulknife
Soulbow- Instead of slashing with psionic blades, soulbows attack with psionic crossbows and longbows.
Soulfists- Soulfists wrap their very hands in psionic energy, punching holes through walls and minds
Slayer- Slayers make it their mission to seek out and kill evil abberations all across the world.
Warper- Warpers have molecular instability, which they can exploit by warping short distances around the battlefield.
Psywall- Psywalls can use their psionic energy to create shields in addition to their weapons, both to protect themselves and their allies.
Wilder
Lurk- Lurks are psionic thieves who sneak around, using their psionics to best open up areas for backstabs.
Raver- Ravers not only lose control of their minds when they manifest powers, but they can also lose control of their bodies.
Savage- The savage is psionically in touch with nature in the entire world, using his mind to alter nature itself.
Mindeater- Mindeaters can drain others of their mental faculties, boosting themselves in return.
Placid- Placids actually live in pools of tranquility; they do not lose control, they cause others to.
Now to actually write the mechanics for these! Uh oh
Warmind
Ardent- The ardent focuses more on improving their defense while in their psychic trance than improving their offense. The trance is basically my replacement to the bonus combat feats the warmind would get in 3.5
Crystal Warrior- This warmind specializes in drawing psionic power from crystals, as well as using crystals as weapons.
Relativist- The relativist is a master of manipulating gravity, able to move himself and others at his whim.
Blur- Most warminds are bastions of power, but the blur is a quick and agile brute.
Godmind- These champions release an aura of divinity, praising their gods while also ravaging brains.
Psion
Chrono- The chrono can manipulate time, both stopping it and speeding it up.
Enthraller- Enthrallers are controllers of mind and enslaves of will.
Erudite- Erudites have managed to find their way around having a psionic discipline, but finding powers is much harder for them
Cerebremancer- Cerebremancers are masters of both psionics and magic
Pyrokineticist- The pyrokineticist is a master of flame and conflagration, burning all in his path.
Soulknife
Soulbow- Instead of slashing with psionic blades, soulbows attack with psionic crossbows and longbows.
Soulfists- Soulfists wrap their very hands in psionic energy, punching holes through walls and minds
Slayer- Slayers make it their mission to seek out and kill evil abberations all across the world.
Warper- Warpers have molecular instability, which they can exploit by warping short distances around the battlefield.
Psywall- Psywalls can use their psionic energy to create shields in addition to their weapons, both to protect themselves and their allies.
Wilder
Lurk- Lurks are psionic thieves who sneak around, using their psionics to best open up areas for backstabs.
Raver- Ravers not only lose control of their minds when they manifest powers, but they can also lose control of their bodies.
Savage- The savage is psionically in touch with nature in the entire world, using his mind to alter nature itself.
Mindeater- Mindeaters can drain others of their mental faculties, boosting themselves in return.
Placid- Placids actually live in pools of tranquility; they do not lose control, they cause others to.
Now to actually write the mechanics for these! Uh oh
Thursday, December 27, 2012
Psionics of Lore Update
I only have to write the Artifacts for psionic items and a few psionic monsters, and then I am done with the basic draft of of Psionics of Lore! Wooooooooooo. I am going to write an introduction about what psionics are and how to introduce them into your campaign, but besides that, the long road is almost over! Stay tuned!
Monday, December 24, 2012
The Deed is Done
I am proud to say I have finished writing out the psionic powers for Psionics of Lore! It's not all the powers from the Expanded Psionics Handbook, simply because some did not conform to B&T rules. But either way, they are 100% done. What's next? After a short break, psionic items! Then, formatting, proofreading and hopefully some art.
Also, Races of Lore is done! However, I am trying to get a piece of art with all the races. If I don't get it soon, I'll just send it off to Mr. Stater to format, and then I'll post a link!
I've also been considering opening up a store on DriveThruRPG to the Lore series, probably for cheap as free! I'm on the fence, but I'll let you know for sure.
Anyway, have a merry Christmas, you filthy animals.
Also, Races of Lore is done! However, I am trying to get a piece of art with all the races. If I don't get it soon, I'll just send it off to Mr. Stater to format, and then I'll post a link!
I've also been considering opening up a store on DriveThruRPG to the Lore series, probably for cheap as free! I'm on the fence, but I'll let you know for sure.
Anyway, have a merry Christmas, you filthy animals.
Saturday, December 22, 2012
Races of Lore Coming Soon
So, with a little suggestion from RPG.net, I've reformatted Races of Lore. Furthermore, this reformat has allowed me to write up all the races.
Originally, each race had about 7 paragraphs describing it. I talked about the physical chracteristics, personalities, and cultural traditions. However, some RPG.net user told me that I shouldn't think in "monocultures", such that every Tengu shared exactly the same culture. He was right, and it basically cut out around 2/3rds of my writing.
Further, in Blood & Treasure, the races aren't totally described, and I think the reason is so that people can interpret the races between GMs. I decided to do that, further reducing the word count.
Now, races are basically physical descriptions and a little bit about personalities. After that, its just statistics to play the race. I have to do a bit of editing, and hopefully John Stater will lay it out again in a similar fashion like he did with Heroes of Lore. So if all goes according to plan, Races of Lore will come out soon, possibly even within the month! Hope you guys are excited as I am.
Originally, each race had about 7 paragraphs describing it. I talked about the physical chracteristics, personalities, and cultural traditions. However, some RPG.net user told me that I shouldn't think in "monocultures", such that every Tengu shared exactly the same culture. He was right, and it basically cut out around 2/3rds of my writing.
Further, in Blood & Treasure, the races aren't totally described, and I think the reason is so that people can interpret the races between GMs. I decided to do that, further reducing the word count.
Now, races are basically physical descriptions and a little bit about personalities. After that, its just statistics to play the race. I have to do a bit of editing, and hopefully John Stater will lay it out again in a similar fashion like he did with Heroes of Lore. So if all goes according to plan, Races of Lore will come out soon, possibly even within the month! Hope you guys are excited as I am.
Friday, December 21, 2012
Races and Classes for Psionics of Lore are finished!
Oh man! They are fully written up and stated, which is great. The races include Maenads, Kith-Yang (renamed githerzai) and half-dwarves (also known as muls). I also have the psionic feats planned out, and I have written out the psionic mechanics section. That leaves me with the following:
1. Write out the feats
2. Finish the powers (I am currently on the Ps)
3. Assemble the final power lists
4. Write out the psionic items
5. Write out the psionic monsters (only a few, I'm only very concerned about the astral concert).
Getting closer and closer! I'm pretty stoked
UPDATE: The feats are now done! Yay!
1. Write out the feats
2. Finish the powers (I am currently on the Ps)
3. Assemble the final power lists
4. Write out the psionic items
5. Write out the psionic monsters (only a few, I'm only very concerned about the astral concert).
Getting closer and closer! I'm pretty stoked
UPDATE: The feats are now done! Yay!
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