Limitless Worlds

Limitless Worlds

Thursday, January 17, 2013

Pulpwood! Mint Condition class: The Adept

It's back, baby! I'm hitting Pulpwood! again, as I just realized how close it was to completion. Here is the much awaited Adept class!

Adept
Hit Dice: d8
Skill Points per Level: 5
Favored Save: Reflex
Class Skill: Stealth OR Perception

Adepts are the people who are willing to get their hands dirty, and are willing to do subversive deeds for the greater good. They live in the alleyways, the jungles and in old warehouses. They are masters of stealth, trickery, disguise and moor.
Adepts can be anything from a private investigator to a spy. They can be the big-game hunter or the scrappy-but-lovable pickpocket.

Talents

Silver Tongue- Your Adept is a master of false truths. When they want to make someone believe a lie the Adept is telling, you get a +2 bonus.
Improvement- If this Talent is improved, the bonus increases to +4.

Face Reading- Your Adept can easily read someone's intentions, even past a poker face. They can do a Perception Action Roll to see if someone is trying to hide an emotion.
Improvement- If this Talent is improved, a +2 bonus is added to the roll.

Pick Pocket- Your Adept is a master at picking pockets and cutting purses. When he does this activity, he gets a +2 bonus.
Improvement- If this Talent is improved, the bonus increases to +4.

Trap Expert- Your Adept has spent most of his life dealing with, and disarming, traps of all kinds. He gets a +2 bonus when attempting to locate and disarm traps.
Improvement- If this Talent is improved, the bonus increases to +4.

Infiltration- Your Adept can open almost any lock, and enter almost any building. He gets a +2 bonus when attempting to open locks.
Improvement- If this Talent is improved, the bonus increases to +4.

Exploit Weakness- Your Adept can easily see what will most likely harm an enemy or foe. This could be used to determine if an enemy can only be injured by a certain substance, such as werewolves and silver. The Adept rolls a Perception Action Roll, and if he succeeds, he figures out the weakness.
Improvement- If this Talent is improved, a +2 bonus is added to the roll.

Keen Senses- Your Adept has sharper senses than others. When taking this Talent, the player must choose one of the five senses (taste, touch, sight, hearing, smell). When doing a Perception Action Roll that involves one of those senses, they get a +2 bonus. Note that the bonus to sight does not replace or compound on the Trap Expert Talent. This Talent can be taken multiple times, with the player choosing a different sense each time.
Improvement- If this Talent is improved, the bonus increases to +4.

Backstab- Your Adept knows how to manuver around enemies, eventually finding a weak point to attack them. As a move action, the Adept can attempt a Stealth Action Roll to reach the weakpoint of a target. If they succeed, they can then immediately attack, doing 1d6 more damage on their strike then they normally would. If they fail the Stealth Action Roll, they can not attempt to backstab that enemy for the rest of the battle. The backstab only works on creatures with discernible anatomies.
Improvement- If this Talent is improved, the damage increases to 2d6.

Disguise- Your Adept is a master of disguise and concealment. Given an hour, the Adept can create a disguise to look like almost any person of their relative height and weight. However, the disguise is rough looking, so all close observers have a +2 bonus to their Perception Action Roll to see through the disguise.
Improvement- If this talent is improved, observers no longer gain the bonus to their roll, and the Adept can create disguises that vary his height by up to 6 inches and his weight by up to 100 pounds.

Ambush Sense- Your Adept is surprised by almost nothing. If the Adept is surprised during battle, he only suffers a -1 penalty to his initiative.
Improvement- If this Talent is improved, the Adept suffers no initiative penalty if they are surprised.

No comments:

Post a Comment