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Image from Ye Olde Gaming Companye |
Daemons have had a weird place in D&D and its ilk for a while. While demons are seen as ravagers, often based on classic ideals of mariliths and red devils, and devils are the scheming satans, daemons have just been there to fill a void, really. Their position in the Blood War is boring at best, and even their home of Gehenna has something to be desired.
Pathfinder does daemons better, in that they are instead embodiments of death. Literally, the hydrodaemon is the physical representation of death by drowning. Cool, but I of course can not harp on their design.
Instead, I'm going to make daemons into embodiments of sin. Gluttony, Lust, Anger and so on, with the Oinodaemon embodying ultimate sin. Of course, numerous smaller sins can be made into lesser daemons, but these ones will be the big seven. Here is the first, known as an Aviritia
Avaritias
Medium Outsider, Chaotic (NE), Super Intelligence; Solitary
HD 12
AC 23 (+3)
ATK 2 claws (1d4)
and bite (2d6)
MV 30 (Fly 40)
SV
XP
Avaritias are the record keepers of the daemons, often
dressed in resplendent robes of crimson. They are the embodiment of greed,
forever searching for new knowledge, recruits or riches. They look like
muscular humans with the head of a jackal, and their eyes shine like diamonds.
They are probably the most civilized of the daemons, but that is difficult to
say. Avaritias can read and write all languages.
The claws of an avaritia can target nerves easily, giving
anyone hit by them a -1 penalty to attack rolls until healed by a spell such as
bless. If not healed, the effect is permanent.
Once a day, an arcanodaemon can summon 1d6 mezzodaemons or
1d2 derghodaemons
Special Qualities: immune
to acid, fire and poison, spell resistance 60%, vulnerable to cold
Spells: At will – alter
self, animate dead, cause disease, charm person, produce flame, teleport
without error, darkness, fly, heat metal, invisibility, magic missile, shape
change, telekinesis, warp wood; 1/day – fear