My second entry on 40k via SWN, this will focus on the various military organizations that the Inquisition has access to. What's difficult about this is that two of the Chambers Militant, the Grey Knights and the Deathwatch, are both Space Marine chapters, and if you know anything about 40k, you know the Marines are nigh unkillable. So as lame as it may sound, the Marines are going to get dumbed down. This is to put them on the same level as other players, as well as on the level of the last Chamber Militant, the Sisters of Battle.
The Deathwatch
The Chamber Militant of the Ordos Xeno, the Deathwatch stands unique amongst other Space Marine Chapters. Every member of a Deathwatch Killteam used to be one of the most exemplary squad members in a different chapter. The Deathwatch is composed of powerful warriors from all over the Thousand Chapters, and they have been tasked with hunting down to the Xeno threat. Clad in all black, except for one should that retains the colors of their old chapter, the Deathwatch are experienced and dangerous.
A Deathwatch member, like all Space Marines, must start with a Strength and Constitution of 14+. They are immune to poison and they start with an assault suit. They also have training in Exosuits. Deathwatch members also get a +1 skill bonus depending on what Chapter they hail from. What follows are the major chapters of the Imperium, but it is very easy to create your own.
Dark Angels - Stealth
White Scars - Navigation
Space Wolves - Survival
Imperial Fists - Tactics
Blood Angels - Combat (Any)
Iron Hands - Tech (Any)
Ultramarines - Leadership
Salamanders - Perception
Raven Guard - Athletics
Grey Knights
The Chamber Militant of the Ordos Malleus, the Grey Knights are a Space Marine chapter whose duty it is to hunt down and destroy the daemonic forces of Chaos threatening the Imperium. The Grey Knights are secretive, powerful and noble; though the Grey Knights do have Librarians, every Knight has at least some marginal psychic ability. Their gleaming halberds and grey armor can leave any daemon trembling.
A Grey Knight, like all Space Marines, must start with a Strength and Constitution of 14+. They are immune to poison and they start with an assault suit. They also have training in Exosuits. Every Grey Knight has mastery of one level 1 psychic power, with the Discipline chosen by the player.
Sisters of Battle
Known as the Daughters of the Emperor, the Sisters of Battle are the Chamber Militant of the Ordos Hereticus and a branch of the Adepta Sororitas. Powerful female warriors who have undying faith in the God-Emperor. Sometimes called "female Space Marines," the Sisters do not undergo the painful genetic modifications that their Brothers do. Regardless, each is as powerful and deadly as any Astartes, and their desire to purge heretics is unfaltering.
Sisters of Battle must have a Wisdom of 14+. They too start with an assualt suit, as well as training in Exosuits. Sisters are also highly intelligent on many matters, making them automatically trained in Culture/Traveller, Languages and Tech/Medical.
Tell me what you think! Too powerful? Too limiting? Let me know.
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