Mutant Future is a great kind-of retroclone that emulates the great, wacky science fantasy game that is Gamma World. However, there are a few weird bits about it I don't like, which is related to its roots in the Labyrinth Lord game. Mainly, I don't like how besides race, stats, gear and mutations, all characters are kind of the same. I know, "but that diversifies them a lot," but it leaves all characters with relatively the same skill set. So I thought an easy way to remedy this would be through professions. It's simple, but it works. I also have a few other ideas for MF, including "scrap" weapons and armor as well as Cryptic Alliances.
Professions
After the stats of a character have been determined, you choose your character's profession. This represents past experiences and abilities that could come handy as you explore Gamma Terra. Professions grant you a -1 bonus on attribute rolls related to your professional skills. Every character begins with two professions, or alternatively, one "improved" profession that gives you a -2 bonus and represents a long history in a job.
A few changes this would implement include getting rid of the strength bonus to bust down doors, as well as mechanics for finding hidden doors and traps. The methods presented are too random and not to my liking.
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