So, it has come to my attention that I've kind of been going about producing Pulpwood! in a different way than I want to. Like most things, I have been overthinking it, and making it more than it SHOULD be.
After looking at my notes, I have realized that characters are both
1. Not flexible
2. Too combat oriented
Almost every ability revolves around inflicting damage of some kind, with very few actually being skill or narrative oriented. I also realized I am making the classes a little TOO distinct from each other, and some are generally more powerful than others.
So, I'm changing Pulpwood!, but not very much. It will be the same game, but here is what I am doing instead:
1. The class list will be reduced to only 3 class (Adventurer, Scholar and Expert)
2. Magic, gadgets, psychic abilities and superpowers will take on a more free-form approach instead of having a big list
3. A talent system will be implemented
The talents are basically the equivalent of feats, boons, edges or whatever you want to call them. Each class will have a list of class specific boons, and then there will be general boons.
So, do you want to be a Mesmerist? That's a talent. Do you want to have a helper robot (or monkey)? That's a talent.
This will effectively drop the entire Darb system, which was honestly a bit of a headache anyway.
The things I am keeping though are the following:
1. Action Rolls will be unchanged
2. Fortune will drop the Moment of Inspiration effect, but will remain unchanged otherwise
3. Combat, movement and encumbrance will stay the same
4. Skills and attributes will be the same
5. Levels will be the same, though modified to account for Talents
The first order of business is to think up a list of Talents. This will require research, but shouldn't be too difficult. I was thinking 10 talents for each 'group' (Adventurer, Scholar, Expert and General). I was originally going to do 20, but unless I have outside help, I can't really think up 20 for each :X
Hopefully these changes will be for the better! Also, if you have some ideas for Talents, don't hesitate to leave them in the comments!
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